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Art Studio 110

ARTS 110: Basic Computer Skills for the Fine Artist

Credit Hours: (3) Two hours lecture; two hours laboratory

Students will gain a basic working knowledge of various computer programs as tools for art making. Hands-on computer production and basic skill acquisition will be balanced with an awareness of the human interface between machine and user. Lectures will introduce theories, films, and ideas on how technology affects changes in the fine arts and society at large. Students will not only gain technical skills but methods of thinking and reflecting on how electronic technology, sound, sight and motion influence the fine arts field.

Note(s): Students cannot receive credit for both ARTS 110 and ART 110.

 

Detailed Description of Content of Course

The course will focus on a beginning computer class for the fine artist. Students are introduced to a basic general knowledge of how computers work with an emphasis on being aware of the human interface between machine and user. Hands-on computer production and basic skill acquisition is one of the primary goals.

Lectures consist of some basic theories and reflections on how technology affects changes in the fine arts and society at large. Historical references include the camera obscura in the Renaissance, early photographs of Edward Muybridge and comparisons of film images to cubism. Other examples include the experimental films of Norman McLaren and John Whitney, and the installation works of Bill Viola, and Nam Jun Paik.
 

Detailed Description of Conduct of Course

By taking this course students will gain a basic working knowledge of various computer programs as tools for art making. Students should also gather a basic understanding of how technology impacts changes in perception and reality both historically and socially. Through this understanding students will acquire both the technical and thinking skills required for exploring technology as a means of artistic expression.
 

Goals and Objectives of the Course

This course will provide an introduction to many of the common computer programs that work in conjunction with the field of video, audio, animation, and graphic design. Lectures consist of some basic theories and reflections on how technology affects changes in the fine arts and society at large. Upon Successful completion of this course students will:

1). Acquire the critical thinking skills needed for exploring technology as a means of artistic expression.
2). Create, scan, and manipulate images in preparation for printing, multi-media applications, or web design.
3). Control visual variables of image size, shape, hue, value, texture, and orientation on a page.
4). Experiment with programs that create motion and sound for inclusion on a web page.
5). Students will be required to complete a final experimental project created in the computer, but assembled and manipulated in real time and space. This will allow students to compare the more direct sensual experience of hands on manipulation with the technical distancing created by the machine.
 

Assessment Measures

Evaluation will be based on class participation, discussion, and completion of projects.
 

Other Course Information

This course recommended for students interested in a technological approach to the arts.
 

Review and Approval

October 2, 2012

March 18, 2005 Revision by Steve Arbury, Chair